Friday, 28 November 2014

Week 5 - Blender Modelling



In the Blender Tutorial the use of the particle system function was specifically addressed in order to animate the dismantling of a digital model. Before learning this process we worked through the necessary setup steps for a Blender file. 

Altering user preferences is vital in the use of Blender for user comfort, this involves the selection of rotation around selected objects, reversing the default right click system and confirming the inclusion of all plugins.

The below screen shots demonstrate the experimentation in both modelling, sculpt brushing, rendering and particle system explosions.



A basic Render using the in-program spotlights. 


Practicing the selection of axial orbit to more easily navigate a model 
and camera views.


Exploring the use of the sculpt brush in in 3D visualisations of a photograph.


The effect of combining a particle system and explosion to a simple donut shape. This animation includes the use of gravity.


The images above and below explore the application of colour and glow to the particles in order to experiment with the in-program effects.


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