Friday 12 December 2014

Hand-in





















The final physical output for submission following the 12 week Future Representation Course.

Plastic 3D Print - Final Model Output


The final produced physical model was a result of the combination of skills learnt in Rhino, 3DS Max, Z-Print and Z-edit. The process of construction involved the use of the Dimension Elite Plastic Printer (26hrs) followed by a bath in caustic acid and boiling water (12hrs).

This series of photos demonstrate the initial iteration of the more complex digital model, which I can build upon with the developments of my overall design proposal. 













































2D Visual Output - Abstract and Site Context Process


In order to further explore the digital model I produced using Rhino and 3DS, I exploded each of the elements, allowing a variation in the spatial experience of the design proposal in addition to an increased understanding of the internal build-up of spaces within the model.


To produce a more effective 2D visualisation, I then layered numerous PNG files within photoshop, adding perspective and depth to the exploded composition.





















The array of the composition, using Rhino, then allowed me to exagerate the exploded elements using the field of view of the camera. This particularly wide-angle (15mm) further identifies the layers of the digital model.

Revisiting Rhino - Masterplan Mass Modelling


In order to produce the shatter effect animation in Blender I first modelled the masterplan for my proposal using rhino. This collection of stills demonstrate the use of the simple methods taught in the initial Rhino tutorial, using the offset, array and extrusion funtions to create the beginnings of a complex model.










Revisiting Blender - 2D Shatter Stills

A triptych of shatter stills from a simple cell fracture under gravity conditions using Blender.




2.5Dimension Short Film Output - Process














In order to produce a 2.5D illustration for the >45 second animation I first used Photoshop to layer, edit and colour the drawings. Following this process I imported the layers into After Effects where I was able to align the drawings using reference points from each of the layers referencing the levels of London landmarks and my proposal.

By first addressing the depth of the composition I could immediately see the potential and restrictions of each of the layers. The screenshots above demonstrate the stages of animating the layers, including the 3D rotation of the text statistics, linear movement of the River Thames and 3D movement and scaling of the clouds.

Much of the animation is animation is organised around the use of 3 cameras: the first with a simple pan in the y-axis, the second following a path in the x,y and z axis, and the third concluding the short with a simple pan in the x-axis.

The final stage to the production of the animation was to import and edit in Adobe Premier Pro, allowing me to apply the score - Yann tiersen's 'Soir de Fête'.

2D Visual Output - Illustration Perspective

The below series of images demonstrate the nature of the layers I prepared for the 2.5 Dimension animation to be independent 2D illustrations. The perspective and positioning of the digital model, exported from Rhino as a 2D Autocad drawing, was the decisive factor in the composition of the overall drawing.