In order to experiment with the skills learnt in the Blender software tutorial (Week 4), I first used a simple cube before using the initial master plan for my project proposal.
The below series addresses several of the processes involved in the explosion of objects using the Blender software.
The first step, following the creation of the cube, involved using the 'cell fracture' function on the
cube. By altering the size and random values during this process the cube will react in a more
natural way when using the particle function. This stage also involved the use of an easing
blend, allowing the cube to explode periodically rather than in a random series.
Above is the resulting reaction of the object to the application of a particle system when set to
explode using the 'cell fracture' created objects.
As part of this process I experimented with the use of gravity, as well as the inclusion of further
spatial effects such as the wind system.
My final experiment with the cube before using the master plan for my proposal involved the
creation and undulation of a curve 'path'. Setting the 'path' as a parent to the camera then
allowed me to navigate the animation through the field of exploding objects.
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